Monday, 26 December 2011
Nearing the end...at last!
One interesting point was when I removed my beloved multiband compressor from one section, because it was sucking the life out of it - when i switched it off the dynamics became so much more pronounced, which I guess makes sense. This is a good thing, I am starting to learn how to use it sensibly and not just everywhere.
It's near the end of the year, I'm on leave from work but I'm feeling pretty run down, and I'm slightly worried that this, combined with the fact that this mastering process is not significantly creative, but critical instead (which makes it less interesting for me) is leading to me being fairly sick of doing this and wishing I was finished. The worry is that in a desire to be finished I might not do as good a job as I really want to do, and that feeds into a dip in confidence. While I want it to be a masterpiece, and the best it can possibly be, I do know that it is possible to fiddle and faddle and second-guess for ever, and there comes a time when you have to say "it's done".
Also I'm aware that it's possible, in the process of fiddling forever, to to lose something, an element of confidence to the music. I'm always trying to play a certain balancing act anyway. Some musicians are wary of multitrack recording because you lose the "feel in the room" of when you play all together as a group. While I understand this, I think there are two obvious rejoinders to validate the way I am doing this - the first is that the style of music I am creating (possibly progressive rock) is one which has almost always been recorded using multitracking, and has exploited that to give a musical experience which is difficult/impossible to do in one take. The second is that practically I have little choice in the matter, I'm just a one-man band so I cannot play everything at once. I like to play as much as possible "live" so there is human feel to it - I refute the idea that multitracking is soulless, I think it can have a soul of its own. I have always taken it as a particular challenge to create music that is not lifeless in the way that much sequenced music can be.
Why am I saying all this? When mastering, because there is a need to be hyper-critical and deal with things that are irritating because they are wrong, there is a danger of tweaking, pinching, micro-editing and processing the music too far, so that the humanised element of it is lost. Good music does have imperfections in it by the very nature of it being played by people. Part of the skill of knowing when to say "that's enough" is being able to leave the human elements in.
So as I write this I am having a listen through. This pass through is to find anything I still think needs a tweak, and then there needs to be a final process where I check the relative volume of sections so that it all works as a whole. This is something that also gets done as I go along, not particularly consciously though, and I was aware while listening before I started mastering, that the end of the album is louder than the start. Strangely, the best place for that run-through might be in the car. I have listened to it quite a lot in the car as I commute, and it needs to be loud enough to hear over the engine & road noise etc, but not too loud so I cannot hear a horn outside.
Also it's good to listen to it on a variety of systems.
But anyway, I'm about halfway through this listen through, and so far I'm feeling cheered, it's feeling quite complete, the relative volumes seem sensible and the whole still has a good confidence to it. The most niggly thing that's left really is that with three sections that rely on a classical guitar, I wish I'd had an electro-acoustic one. It's been a considerable challenge to make the poxy one I have sound good, while trying to eliminate background noises while recording through a microphone.
Saturday, 8 October 2011
wrestling with a sampler
Huzzah! pass three is finished. There were not that many changes to be made in pass three, but my frustration with crashes reached all new heights.
It's the sampler: Kontakt, an otherwise beautiful piece of software from Native Instruments. My version is a few years old, and something in the combination of Kontakt, Cubase, Windows 7 and this computer is not happy. It mostly crashes when I try to mix down a section. So I have to kill the program process, reload the file, remove Kontakt, save, close Cubase, reload the file, restart Kontakt and re-put in all the settings I might have had, cross my fingers and hoe that this time it worked. Sometimes doing a "save as" and restarting with the saved as file helps. Sometimes doing a file copy of the project file helps.
And in this pass, for one particular section, I have spent several hours doing this in different combinations over and over hoping to get a usable result. I have done, finally, and after much struggle I have come to the finish of the third pass. This might be the last pass of tweaking before mastering commences. I will have to do a lot of listening before I can convince myself that it's fine.
What have I done in this pass?
- The rain at the beginning has had some flowing water sound added and altered a little to make it all work better. Right at the end of teh first track I use the beginning backwards, but the sound effects sounded weird, so while the music is backwards, the sound effects are forwards.
- One line of flute has been changed in 1.1.2 so make it less strident
- 1.2.1 has had the pitch bend restored on the recorder line - it had been lost in one of my getting rid of the crashes processes
- 2.1.3 has had some small volume tweaks
- 2.2.3 has had the most radical change - I have removed the bass drum beat entirely from the spacey section - I had tried loads of things to make it work and eventually had gone with the maxim "if in doubt take it out". It is of course different, but I think I'm already liking it.
- in 2.3.2 there are some guitar chords which are meant to be distorted and in the background. I have changed the sound processing on the guitar twice already, and now I think the sound is right, it just needed to be quieter.
- in 3.1.1 the strings I had introduced in pass one which were too quiet were now too loud, so I have made some changes, also added to the string only section so it has more melodic bits and is a bit less like the soundtrack for a Peter Greenaway film.
- I have added more notes at the end of the 3.1.1 section, and removed the discordant note. Basically there was a gap I wasn't happy about and I have been attempting to cover it. I played with lots of possible sound effects, but nothing seemed to work either musically or conceptually, so instead I did something different - extended the tune of the line by adding 2 notes, and now the gap has been shortened or removed or improved - I hope.
- in 3.2.2 there was an intake of breath through my nose while playing the classical guitar that was irritating me increasingly. 3.2.2 and 3.2.1 were all one project, and after I had managed to remove the noise with some clever editing, I then couldn't get a mixdown. This was over a week ago, and today I got a mixdown finally, possibly helped by finally deciding to separate the two sections into different projects.
- 3.2.3 cleaned up the fast classical guitar, and rationalised the processing - hopefully it is less hissy now.
- 3.3.3 brought down the volume of the flatlining beep. It was reasonable on the headphones, but there's something about the sound system in teh car that seems to push that particular frequency until it was deafening!
So, on from here - lots of listening and then mastering, which is the process of going through with a fine tooth comb and checking volume, tone equalization, stereo placement and subtle processing, so that it all sounds good, and clean, and as close to perfect as possible. To be honest, though I am going to keep a copy of how it all is now, because to some extent I have been mastering as I go along, tweaking and twiddling until it sounds, in my opinion, pretty good.
I listened to most of the previous two albums yesterday. It was interesting listening while I'm in critical mode, looking for mistakes and things that could be better - let's just say I think my standards have got even higher for this album - which I wanted to be the case.
Saturday, 6 August 2011
Phase 2 started - the tweaking
Yes, phase 1 was recording the album. Finished? Oh no, now comes phase 2 - tweaking. In the games industry this is called "beta".
This means I need to listen, and criticise. This can get depressing if I'm not careful, or I can get carried away on wings of "it's brilliant". I need to identify genuine flaws - and then fix them.
I can't remember which film or TV program it was in, but there was a female character describing her method for getting ready to go out. She said that she would quickly turn away from the mirror and back again, and the first thing that caught her eye, she would remove or fix. I need to identify, as best possible, those things which in two year's time will irritate me, and change them NOW.
So so far I have been doing some more humanising of parts, changed where a key change is, added some cymbals, beefed up some bass, completely re-recorded a bass solo, moved a xylophone solo to make it stand out better, edited some timing, swapped an organ out and inserted a recorder instead, completely changed a guitar sound and added a thunderclap.
Which brings me to a few of general principles in this phase:
- if something seems only a tiny bit wrong, it needs changing.
- if things are too messy, try removing some parts
- if something seems weak, try adding something in the background
- ping-pong echoes are your friend, they beef up a thin solo
- if things sound loose don't be afraid to edit the audio and tighten them up
- humanise all MIDI tracks. Unless you don't want to.
- don't be afraid to junk entire ideas if they don't seem to work
There is another problem with the tweaking phase - when do you stop? I have no good answer to that. The best thing I know is that it needs elapsed time. Tweak and listen, and it needs a few days of listening before you are sure about changes that need to be done.
Friday, 7 January 2011
feeling good about it now
Yes, you saw right, the title of this post. This section which has given me soooo much trouble, at last I feel good about it.
I was right about where it was wrong, I had added a left hand to a piano solo which really didn't work. In a stroke of inspiration I moved the left hand stuff to the mellotron, and hey presto! After that, lots of little tweaks, humanising programmed bits, balancing and so on, finding a few other bits which were weak and strengthening them. Finally I actually think it's not only acceptable, but something to get mildly excited about. So now I'm listening to it in the context of the previous sections.
Then came the problem of mastering it off onto an MP3 file. After 4 attempts of it crashing I realised there was something fundamentally awry with the cubase project, and so I went through the full process of creating a duplicate. I could copy the MIDI note information using cut and paste, but all the volume tweaks and settings, and instrument tweaks and so on had to be replicated. That took a while but finally I have succeeded.