Showing posts with label ticking. Show all posts
Showing posts with label ticking. Show all posts

Friday, 28 May 2010

Triangulation solutions

I think I have solved all of my triangle problems.  Warning, I am definitely "twitching the veil" on this.

Firstly the pattern part, after mulling a while I had a brainwave! The problem is that playing fast off-beats is very hard, especially when mixed with on-beats.  I considered slowing things down foor recording and then speeding them back up again.  I was concerned that this makes the natural ring of the triangles shorter.  I am recording the 5 triangles as a track each.  What I actually did was rearrange the pattern so that the off-beats were all played on two of the 5 triangles, and those two only played off-beats.  I worked out the pattern and played those as on-beats, and then shifted the recordings so that they were now on the off-beats.  I consider this to be elegant cheatery.

The second bit was the cutting off of the delay, I decided to try a different approach which is "realer" than the original rather than elegant fakery.  I again had the jangly bits, but stopped them dead by hand, waited and then had a single hit where I wanted the ringing bit to come back in.  This had exactly the effect I was looking for with the planned editing, a tightening up and then a release.

Thirdly, the first section, the "free-for-all".  I shortened it by introducing a clock winding at the beginning, which I wanted somewhere anyway.  I was thinking of having it at the back end of the previous sub-section, but this way seemed to make more sense.  This means the triangle free-for-all gets going slower.  There is a little more structure for the free-for all but not a lot, that little bit shorter really helps.  And I also used a technique called "when you think something might be boring, add something else to distract from it" - I added a nice backwards electric guitar chord, something I felt like I had wanted somewhere in this sub-section anyway.

The other thing I added was a wood-block being played, starting when the triangles pause after the jangling bit.  Actually it's not a wood-block but I don't know what it's called.  It's wooden, and shaped like a tube with a split up the side.  It's ridges so you can get noises rubbing a sick up the outside, or it rings in a wooden way when you hit it.  There are two of them on one stick, which hit alternately sound like "tick-tock" - which is why I wanted it. I'm sure I could have found a sample of the soound but I wasnted to record it, straight through proper live recorded instrument.

So the final (maybe) structure of the time sub-section goes like this:

Triangle at the start, clock winding.  as the clock starts ticking there is a triangle free-for all.  in the background a reverse guitar chord comes to it's climax, at which point a rythmic complex pattern is played on 5 triangles.  After some repeats all triangles jangle and are held.  The tick-tock starts, the triangles have a single hit and are left to ring.  Drums come in with some fills, settling to a regualr pattern, behind which the guitar chords fade in.  There is a drum fill, the tick-tock stops (not the real clock SFX) and then the guitar soloing starts, accompanied by guitar chords and bass drum only.  Solos for over a minute, end of sub-section.

Sunday, 16 May 2010

The Mysterious Ticking Noise

Before I get going on the music stuff - the title of this post is a literary reference.  If you have not seen The Mysterious Ticking Noise then I highly recommend it for a good larf. 

Subsection 1.2.2 started, and the subject is time.  There have been many songs about time, notably "Time" by Pink Floyd and "Time" by Sam Brown (two of my favourites).  Signifying the passage of time is really easy - you just need a clock ticking noise.

I have had a subtext of determination so far with this project - to resist sound effects as much as possible.  It would be all too easy to signify water by rain effects, air by wind effects and so on.  However, in this case, the ticking becomes an integral part of the music.

So I looked online for a clock ticking.  I could have recorded my one, but I don't think I have a mechanical clock any more, and my watch is very quiet. Free sound effects are available, but often have a lot of background noise.  I found quite a good one at Sound Jay (http://www.soundjay.com/) , a source I think I'll use again in the future.  There was only one problem with it, unbelievably it was fast!  You would expect a ticking noise from a clock to work perfectly alongside a 120bmp click (2 clicks a second).  I had to process the sound to slow it down!

You can't really have a ticking noise for 3 minutes with nothing else, so I needed a musical idea (maybe more than one).  As it happens I have an idea that has been forming.  A couple of weeks ago in church we played a song that had the following chord transition:  Cmaj7 to Em/C#.  This involves moving one finger one fret on the guitar and is sweet.  Well I've been playing around with this a bit recently and have come up with a cyclic chord progression:

G, Am7, G/B, Cmaj7, Em/C#, D, B7/D#, Em, D/F#, G....

So I thought I might as well use this, but for some reason when I started playing, the G/B suddenly became a D/B - a bit of a thumb stretch but a nice gentle chord.

Now I have a vague sort of plan that whatever I do in this subsection will spill over majorly into sub-section 1.2.3 (in fact right now I'm thinking of recording them both together as one 6-minute track).  So I gave the ticking a few bars to settle and recorded the chords on the guitar, once for each side, many many repeats to be over the 6 minutes long each side - that was a long slog and my attention wandered but I made it.

So I started acoustic guitar noodling over the top, and have come to a conclusion - it gets boring after a while. Anyway at that point I stopped as I seemed to have run out of inspiration.  I'm starting to have extra ideas to come in, basically I think the chords will start later after some other fun with percussion.